copy ==== copy a graphics entity. Calling Sequence ~~~~~~~~~~~~~~~~ :: copy(h) copy(h,h_axes) h_copy=copy(h) Arguments ~~~~~~~~~ :h a handle, the handle of the entity to copy. : :h_axes a handle, the handle of the parent entity for the destination. It should be an axes entity. : :h_copy a handle, the handle on the entity copied. : Description ~~~~~~~~~~~ This routine can be used to make a copy of a graphics entity with all its propeties'values, it returns the handle on this new entity. `h_axes` omitted, graphics entity is cloned and it's copied in the same parent axes entity. Examples ~~~~~~~~ :: `subplot`_(211);a1=`gca`_(); `plot2d`_() e=`gce`_(); p1=e.children(1); p2=copy(p1);p2.data(:,2)=p2.data(:,2)-0.5; `subplot`_(212);a2=`gca`_(); a2.data_bounds=a1.data_bounds; copy(p1,a2); See Also ~~~~~~~~ + `get`_ Retrieve a property value from a graphics entity or an User Interface object. + `set`_ set a property value of a graphic entity object or of a User Interface object. + `delete`_ delete a graphic entity and its children. + `move`_ move, translate, a graphic entity and its children. + `graphics_entities`_ description of the graphics entities data structures .. _set: set.html .. _graphics_entities: graphics_entities.html .. _get: get.html .. _delete: delete.html .. _move: move.html