twinkle ======= is used to have a graphics entity twinkle Calling Sequence ~~~~~~~~~~~~~~~~ :: twinkle(h,[n]) Arguments ~~~~~~~~~ :h handle of a graphics entity. : :n integer. : Description ~~~~~~~~~~~ `twinkle` let the graphics entity given by its handle `h` twinkle. It can be used to find the graphics object corresponding to a graphics handle in the graphics window. By default the graphics entity twinkles 5 times, but you can change this by using optional argument `n`. Examples ~~~~~~~~ :: x=`linspace`_(-2*%pi,2*%pi,100)'; `plot2d`_(x,[`sin`_(x),`cos`_(x)]); e=`gce`_(); p1=e.children(1); p2=e.children(2); // cos plot twinkle twinkle(p1) // sin plot twinkle 10 times twinkle(p2,10) // axes twinkle twinkle(`gca`_()) See Also ~~~~~~~~ + `graphics_entities`_ description of the graphics entities data structures .. _graphics_entities: graphics_entities.html