uiGetChildrenNode

Get Children of a node

Calling Sequence

children = uiGetChildrenNode(tree, node)
children = uiGetChildrenNode(tree, position)

Input parameters

:tree Tree in which we look for children node(s) : :node the node we look for children : :position a string, which is the position of the node we look for

children

:

Output parameters

:children a list of children nodes :

Description

Finds the children of a specific node.

Examples

// We should create nodes(subTrees) before creating trees
leaf11 = `uiCreateNode`_('leaf 1.1', 'iconLeaf1.1', 'callbackLeaf1.1')
leaf12 = `uiCreateNode`_('leaf 1.2', 'iconLeaf1.2', 'callbackLeaf1.2')
leaf31 = `uiCreateNode`_('leaf 3.1', 'iconLeaf3.1', 'callbackLeaf3.1')
leaf32 = `uiCreateNode`_('leaf 3.2', 'iconLeaf3.2', 'callbackLeaf3.2')
node1 = `uiCreateNode`_('Node 1', 'iconNode1', 'callbackNode1')
node2 = `uiCreateNode`_('Node 2', 'iconNode2', 'callbackNode2')
node3 = `uiCreateNode`_('Node 3', 'iconNode3', 'callbackNode3')
root = `uiCreateNode`_('Root', 'iconRoot', 'callbackRoot')

treeNode1 = `uiCreateTree`_(node1, leaf11, leaf12)
treeNode3 = `uiCreateTree`_(node3, leaf31, leaf32)
treeRoot = `uiCreateTree`_(root, treeNode1, node2, treeNode3)

// Search children node(s) of node 'node1'
children = uiGetChildrenNode(treeRoot, node1)
// will return 'children = list(leaf11, leaf12)'

See Also

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