glue ==== glue a set of graphics entities into an Compound. Calling Sequence ~~~~~~~~~~~~~~~~ :: glue(H) h_agreg=glue(H) Arguments ~~~~~~~~~ :H a vector of handle. : :h_agreg a handle, the handle on the Compound entity. : Description ~~~~~~~~~~~ Given a vector of handles, this function glue the corresponding entities in a single Compound and returns the handle on this new entity. Examples ~~~~~~~~ :: `scf`_(1); `plot2d`_(0,0,-1,"010"," ",[-2,-2,2,2]); `xrect`_(-1,1,2,2); `xarc`_(-0.5,0.5,2,2,0,360*64); a=`gca`_(); r=a.children(1); c=a.children(2); nc=glue([r,c]); // a.children(1) and nc now both correspond to the // newly created compound object, a.children(1) // which is then translated. `move`_(nc,[-1,-0.5]); See Also ~~~~~~~~ + `get`_ Retrieve a property value from a graphics entity or an User Interface object. + `set`_ set a property value of a graphic entity object or of a User Interface object. + `move`_ move, translate, a graphic entity and its children. + `unglue`_ unglue a coumpound object and replace it by individual children. + `graphics_entities`_ description of the graphics entities data structures .. _set: set.html .. _graphics_entities: graphics_entities.html .. _get: get.html .. _unglue: unglue.html .. _move: move.html