uiGetParentNode

Get Parent of a node

Calling Sequence

parent = uiGetParentNode(tree, node)
parent = uiGetParentNode(tree, position)

Input parameters

:tree Tree in which we look for parent of a node : :node the node we look for parent : :position a string, which is the position of the node we look for

parent

:

Output parameters

:parent the parent node :

Description

Finds the parent of a specific node.

Examples

// We should create nodes(subTrees) before creating trees
leaf11 = `uiCreateNode`_('leaf 1.1', 'iconLeaf1.1', 'callbackLeaf1.1')
leaf12 = `uiCreateNode`_('leaf 1.2', 'iconLeaf1.2', 'callbackLeaf1.2')
leaf31 = `uiCreateNode`_('leaf 3.1', 'iconLeaf3.1', 'callbackLeaf3.1')
leaf32 = `uiCreateNode`_('leaf 3.2', 'iconLeaf3.2', 'callbackLeaf3.2')
node1 = `uiCreateNode`_('Node 1', 'iconNode1', 'callbackNode1')
node2 = `uiCreateNode`_('Node 2', 'iconNode2', 'callbackNode2')
node3 = `uiCreateNode`_('Node 3', 'iconNode3', 'callbackNode3')
root = `uiCreateNode`_('Root', 'iconRoot', 'callbackRoot')

treeNode1 = `uiCreateTree`_(node1, leaf11, leaf12)
treeNode3 = `uiCreateTree`_(node3, leaf31, leaf32)
treeRoot = `uiCreateTree`_(root, treeNode1, node2, treeNode3)

// Search parent node of 'node1'
parentNode = uiGetParentNode(treeRoot, node1)
// will return 'parentNode = root'

// Search parent node of 'leaf31'
parentNode = uiGetParentNode(treeRoot, leaf31)
// will return 'parentNode = node3'

See Also

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